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Introduction to Flash CS4
By Craig Campbell
Running Time: 12 hours, 11 minutes
Click here for New Features of Flash CS4 Click here for Introduction to Flash CS3 Click here for Introduction to Flash 8
Overview
In this video, Flash guru Craig Campbell will take you on a tour of Flash CS4 Professional. You'll learn how to use Flash's drawing tools, how to create simple and complex animations, how to build a basic website, and how to incorporate sound and video into your Flash files.
Detailed Video Descriptions
- 01 – Introduction (Running Time: 1:06)
- 02 – Project Files (Running Time: 1:02)
In this video, Craig discusses how the project files will be used in this video series.
- 03 – The Welcome Screen (Running Time: 3:25)
When you initially open Flash, you will be greeted with a welcome screen that provides links for creating new files, opening existing files, opening recently used files, creating files from templates, etc.
- 04 – The Workspace (Running Time: 6:36)
In this video, Craig will take you on a tour of the Flash CS4 workspace.
- 05 – Customizing Your Workspace (Running Time: 11:25)
If you don’t like the default Flash workspace, then in this video, Craig will show you how to select from multiple layout presets as well as how to customize your own layout.
- 06 – Customizing the Toolbar (Running Time: 3:15)
In Flash, you can easily customize your toolbar in order to add/remove tools or to group tools together.
- 07 – Flash File Types (Running Time: 7:58)
When working with Flash, it is essential to understanding the different file types associated with the program. In this video, Craig will give you an overview of these files and their purposes.
- 08 – The Selection Tool (Running Time: 8:25)
The Selection Tool allows you to select, move, and modify shapes and objects on the stage. In this video, you’ll learn some of the basics for using this tool.
- 09 – The Lasso Tool (Running Time: 4:39)
The Lasso Tool is used for free-form selections, and in this video, Craig will demonstrate how to use it.
- 10 – The Hand and Zoom Tools (Running Time: 5:48)
In this lesson, Craig demonstrates how to use the Hand and Zoom tools to navigate around the stage.
- 11 – Strokes and Fills (Running Time: 13:13)
In Flash, shapes are made up of strokes and fills, each of which has its own set of properties.
- 12 – The Rectangle Tool (Running Time: 6:37)
In this video, you’ll learn how to create rectangles and rounded rectangles using the Rectangle Tool.
- 13 – Rectangle Primitives (Running Time: 4:57)
Rectangle primitives are rectangles that allow you to continue making changes to the roundness of the corners after the shape has already been drawn.
- 14 – The Oval Tool (Running Time: 6:41)
This lesson demonstrates how to draw ovals, circles, donuts, and pie shapes using the Oval Tool in Flash.
- 15 – Oval Primitives (Running Time: 3:28)
Similar to the Rectangle Primitive Tool, the Oval Primitive Tool creates ovals and circles with inner radius and angle properties that can be changed after the shape has already been drawn.
- 16 – The PolyStar Tool (Running Time: 5:46)
The PolyStar tool is used for drawing polygons and stars, and in this video, Craig will demonstrate the options for this tool.
- 17 – The Line Tool (Running Time: 3:24)
In this video, Craig will demonstrate how to draw lines with the Line Tool.
- 18 – The Pencil Tool (Running Time: 7:15)
The Pencil Tool is a freeform tool for drawing strokes, and in this video, Craig will demonstrate how to use it.
- 19 – The Pen Tool (Running Time: 7:10)
The Pen Tool allows you to draw strokes using anchor points and bezier curves. In this video, Craig will demonstrate how to use the Pen Tool as well as the other tools associated with it.
- 20 – The Brush Tool (Running Time: 9:34)
The Brush Tool allows you to paint free-form fills onto the stage, and in this video, Craig will discuss the many options associated with using the Brush Tool.
- 21 – Object Drawing Mode (Running Time: 7:46)
Object drawing mode allows you to draw shapes that are grouped so that they don’t interfere with other shapes on the stage.
- 22 – Modifying Shapes with the Selection Tool (Running Time: 8:54)
In this video, we’ll learn how to use the selection tool to modify raw shapes.
- 23 – Modifying Shapes with the Subselection Tool (Running Time: 6:05)
The subselection tool allows you to modify the anchor points and curves of a shape.
- 24 – The Free Transform Tool (Running Time: 10:59)
This tool allows you to distort, resize, and rotate your shapes.
- 25 – Position and Size (Running Time: 6:33)
This video shows you how to apply simple transformations using the Properties Panel.
- 26 – The Transform Panel (Running Time: 7:53)
This panel allows you to create some more advanced transformations to your objects.
- 27 – The Align Panel (Running Time: 9:20)
The Align Panel allows you to align your shapes, distribute them evenly, and match their sizes.
- 28 – Intersecting Shapes (Running Time: 11:45)
In Flash, when you put one raw shape on top of another, it will cut away the parts of the shape that are intersecting. In this video, Craig will show you how to use this functionality to create complex shapes.
- 29 – Converting Lines to Fills (Running Time: 6:21)
Sometimes it’s easier to work with a shape if you can convert your strokes into fills. In this video, Craig will illustrate a couple of examples of how this can be advantageous.
- 30 – Color Selectors (Running Time: 4:09)
In this video, Craig explains the options associated with the color selector located in the Properties Inspector.
- 31 – The Color Swatches Panel (Running Time: 9:45)
The color swatches panel is similar to the color picker, but with some extra functionality that Craig will teach you about in this video.
- 32 – The Paint Bucket Tool (Running Time: 5:54)
The paint bucket tool allows you to add and alter fills for shapes.
- 33 – The Ink Bottle Tool (Running Time: 4:59)
The ink bottle tool allows you to add and alter strokes for shapes.
- 34 – The Eye Dropper Tool (Running Time: 4:08)
The eyedropper tool allows you to select colors from objects on the stage and apply those colors to other objects.
- 35 – Gradients (Running Time: 8:51)
A gradient is a special kind of fill that fades from one color to another. In this video, Craig will show you how to create gradients in Flash using the Color Panel.
- 36 – Transforming Gradients (Running Time: 6:02)
In this video, Craig shows you a few different options for customizing and transforming your gradients using the Color Panel and the Gradient Transform Tool.
- 37 – Gradient Overflow (Running Time: 4:32)
Gradient overflow is a property in the Color Panel that determines how the ends of a gradient behave if the gradient itself is smaller than the shape to which it has been applied.
- 38 – Using Layers (Running Time: 12:52)
Layers allow you to separate your content into managable stacks, and in this video, Craig will demonstrate how to create, rename, delete, and group layers together in the Flash timeline.
- 39 – The Text Tool (Running Time: 17:02)
In this video, Craig demonstrates the basics of using the Text Tool in Flash to create static text fields.
- 40 – Importing Images (Running Time: 3:25)
Importing images into Flash is a very simple operation, and in this video, Craig will show you how it’s done.
- 41 – Masks (Running Time: 7:47)
- A mask allows you to conceal and reveal selected parts of a layer, and in this video, Craig will unlock the mystery behind creating and using masks.
- 42 – Bitmap Fills (Running Time: 8:12)
Flash allows you to use bitmap images to fill your shapes, and in this video, Craig will show you how.
- 43 – Tracing Bitmaps (Running Time: 8:17)
In this video, Craig will demonstrate how to use the “Trace Bitmap” command to convert a bitmap image into a vector.
- 44 – The Timeline (Running Time: 4:36)
Understanding how the timeline works is crucial if you ever want to do anything more than just draw pictures in Flash. In this video, Craig will give an overview of how the timeline works and how frames and frame rates work.
- 45 – Frames and Keyframes (Running Time: 9:41)
Understanding frames and keyframes is a crucial prerequisite to animating in Flash, and in this video, Craig will explain the basics of working with frames in the timeline.
- 46 – Frame-by-Frame Animation (Running Time: 11:27)
In this video, Craig demonstrates how to create an animation one frame at a time in Flash.
- 47 – Onion Skinning (Running Time: 11:10)
Onion skinning allows you to see outlines of the keyframes that occur before and after the keyframe you’re working on, so that you can get a better idea of where an animated object needs to be place in the current frame.
- 48 – Editing Multiple Frames (Running Time: 3:53)
If you need to shift the position of an entire animation on the stage, it can pose quite a problem. Well, that’s why Flash has an option for editing multiple frames at once.
- 49 – Motion Tweens (Running Time: 5:49)
With Flash’s new Tween engine, it’s very easy to create automated animations where all you have to do is define the starting and ending points of the animation.
- 50 – Easing (Running Time: 4:00)
Easing is a way of varying the speed of your animation by starting off slow and speeding up or vice versa. You’ll also learn some custom easing techniques which allow you to fine tune the speeds of your animations.
- 51 – Editing the Motion Path (Running Time: 4:42)
When you create a motion tween, Flash automatically creates a straight-line motion path that your object follows. In this video, Craig will demonstrate how to edit this guide using the selection and subselection tools.
- 52 – Custom Motion Guides (Running Time: 5:45)
In this video, you’ll learn how to apply a custom stroke as a motion guide for your tweens.
- 53 – Orient to Path (Running Time: 3:10)
In this video, you’ll learn a quick trick for automatically rotating your animated object to follow the direction of the path.
- 54 – Transforming Tweens (Running Time: 4:02)
In this video, you’ll learn just how simple it is to resize and move your tweens around on the stage.
- 55 – Classic Tweens (Running Time: 3:49)
Flash CS4 also allows you to create motion tweens the old way.Using these “classic tweens”, you can create the beginning and ending states of an animation using your own keyframes, and Flash will fill in all of the “in between” frames for you.
- 56 – Motion Guides for Classic Tweens (Running Time: 4:24)
Motion guides allow you to create animations that follow a path when you’re using the Classic Tween model.
- 57 – Shape Tweens (Running Time: 8:09)
Flash provides the functionality to morph one shape into another shape using shape tweens.
- 58 – Shape Hints (Running Time: 10:38)
Shape tweens don’t always morph like you’d expect them to, so in this video, Craig will show you how to use shape hints in order to get more desirable results.
- 59 – Animating Masks (Running Time: 5:20)
In this video, Craig demonstrates an animated mask that expands to reveal a layer of text.
- 60 – Animating Masked Objects (Running Time: 3:39)
Instead of animating the mask itself, in this video, Craig demonstrates an example where you would animate the object that’s being masked.
- 61 – Symbols (Running Time: 8:46)
In this video, Craig discusses the basics of movie clip symbols, graphic symbols, and button symbols.
- 62 – Symbol Instances (Running Time: 9:47)
A symbol instance is an actual occurence of a symbol that is placed on the stage. In this video, Craig discusses the basic difference between symbols and instances of symbols.
- 63 – Movie Clip Symbols (Running Time: 11:55)
In this video, Craig explains the basic functionality of movie clips and shows you how to create them.
- 64 – Graphic Symbols (Running Time: 11:28)
Graphic symbols are very similar to movie clips, but they have some of their own quirks that make them stand out. In this video, Craig will explain the differences and demonstrate how graphic symbols work.
- 65 – Button Symbols (Running Time: 5:40)
In this video, Craig shows how to create button symbols in Flash and explains the basics of the Up, Over, Down, and Hit states of a button.
- 66 – Nested Symbols (Running Time: 12:45)
In this video, Craig demonstrates how to create a symbol within a symbol in order to create a more complex animation.
- 67 – Filters (Running Time: 12:00)
Flash provides a number of filters, such as drop shadows, glows, and blurs, that can be applied to movie clips, buttons, and text fields.
- 68 – Blend Modes (Running Time: 8:16)
Blend Modes determine the ways that colors interact with each other when one object is placed over another object. In this video, Craig explains the basics of blend modes and demonstrates them using an image and a movie clip symbol.
- 69 – Copying Animations (Running Time: 5:15)
Flash CS3 now allows you to copy a tween and apply it onto another object. In this video, Craig will demonstrate how to do so.
- 70 – The 3D Rotation Tool (Running Time: 7:29)
One of the new features of Flash is the ability to rotate objects in 3D space. In this video, Craig will demonstrate the use of the 3D Rotation Tool.
- 71 – The 3D Translation Tool (Running Time: 2:36)
In this video, Craig will demonstrate how to move an object around in 3D space using the 3D Translation Tool.
- 72 – 3D Transformation Properties (Running Time: 4:24)
In this video, Craig will discuss how to perform 3D translations using the “3D Position and View” section of the Properties Panel.
- 73 – The Spray Brush Tool (Running Time: 6:22)
This tool allows you to paint on the stage in spray paint fashion, using a default shape or a symbol in the library.
- 74 – The Deco Tool (Running Time: 9:38)
This tool allows you to create a few simple patterns in Flash using a default shape or a symbol in the Library.
- 75 – The Bone Tool (Running Time: 14:22)
The Bone Tool introduces us to a brilliant new feature of Flash CS4: Inverse Kinematics. In this video, you’ll learn how to link objects together using the Bone Tool
- 76 – The Bind Tool (Running Time: 4:07)
The Bind Tool helps you to customize the way that a bone structure interacts with the shapes it is bound to.
- 77 – Animating Properties (Running Time: 5:06)
With motion tweens, you can do much more than simply animating the movement of an object. You can also animate things like opacity and size, and in this video, Craig will demonstrate how.
- 78 – Animating Rotation (Running Time: 2:18)
In this video, Craig will show you how to animate the rotation of an object.
- 79 – Animating Filters (Running Time: 12:05)
In this video, Craig demonstrates how filters (Running Time: and opacity) can be animated, resulting in a fade-in effect.
- 80 – The Motion Editor (Running Time: 14:29)
This panel allows you to fully customize the easing you apply to your animations.
- 81 – Motion Presets (Running Time: 6:32)
Flash CS4 comes with several animation presets that you can apply to your objects. In this video, Craig will show you how.
- 82 – Introduction to Actionscript 3 (Running Time: 4:46)
ActionScript is the scripting language that allows you to create interactive content in Flash. In this video, Craig explains the basics of ActionScript and what it can be used for.
- 83 – Stopping an Animation (Running Time: 8:01)
In this video, Craig walks you through your first ActionScript command by showing you how to stop an animation from playing.
- 84 – Stopping a Movie Clip Animation (Running Time: 10:52)
Now that we know how to create a “stop” command, Craig demonstrates how we can point to a movie clip instance in order to tell it to stop playing.
- 85 – The Trace Statement (Running Time: 6:07)
The “trace” statement in ActionScript allows Flash developers to send messages to an output window for testing purposes. In this video, Craig demonstrates the use of this statement.
- 86 – Accessing and Changing Properties (Running Time: 13:05)
In this video, you will learn how to access and change properties of a movie clip in ActionScript.
- 87 – Variables (Running Time: 6:12)
A variable is a storage location that allows you to keep track of different types of data, including numbers, strings of text, and even movie clips. In this video, Craig explains the basics of variables, using several examples for illustrative purposes.
- 88 – Functions (Running Time: 9:15)
A function is a block of reusable code that doesn’t execute until specifically told to do so.
- 89 – Functions with Parameters (Running Time: 7:19)
In this video, Craig will demonstrate how to create functions that require parameters.
- 90 – Compiler Errors (Running Time: 4:38)
From time to time, you might find yourself getting ActionScript errors when you test your movie. In this video, Craig will show you how to located and fix these errors.
- 91 – Events and Listeners (Running Time: 13:48)
Events and listeners allow us to create code that listens for certain events to occur—-such as a button click or a key press—-and then causes something to happen in response.
- 92 – Basic Website Setup (Running Time: 11:08)
In this video, Craig demonstrates how to create a basic Flash website setup with different frames serving as separate pages in the site.
- 93 – Coding the Website (Running Time: 7:29)
This video continues with the website that was set up in the last video. In this video, you’ll learn the ActionScript code needed to make it function.
- 94 – Frame Labels (Running Time: 7:01)
Frame labels allow you to refer to a frame by its label instead of its number. This allows you to shift your frames around without breaking the frame references.
- 95 – Animated Transitions (Running Time: 12:25)
In this video, Craig shows you how to make animated transitions between the pages of your website.
- 96 – Navigating to a URL (Running Time: 6:08)
In this video, Craig demonstrates how to create a button that will take your users to another website when clicked.
- 97 – Importing Video (Running Time: 6:38)
When you import video into Flash, no matter what format it’s in, it is automatically converted to an FLV or F4V file. In this video, Craig walks you through the video importing process.
- 98 – Button Sounds (Running Time: 5:01)
In this video, Craig demonstrates how to import a sound into Flash and set it up so that it plays every time a button is clicked.
- 99 – Publishing (Running Time: 9:21)
In this lesson, Craig explains the basics of publishing your Flash movie so that it’s viewable in a browser. He also enumerates all of the files that will need to be uploaded to the web server once you’re ready to go live.
- 100 – Conclusion (Running Time: 0:50)

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