Cartooning and Animation with Flash MX

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Cartooning and Animation with Flash MX

Cartooning and Animation with Flash MX

By Nathan Mazur

Running Time: 3 hours, 19 minutes

Overview

Watch as Flash MX guru Nathan Mazur walks you through the basics of creating cartoons in Flash MX. This flash tutorial series walks you through the basics of character creation and animation.

Detailed Video Descriptions

  • 01 – Intro (Time: 00:24)
    Nathan gives a brief overview of the flash tutorial series and what to expect from his take on Cartooning and Animation in Flash MX.
  • 02 – Drawing Your Character with Flash MX (Time: 17:27)
    This video concentrates on the various tools within Flash that one can use to draw and how each of them can affect the overall file size. Nathan uses an aardvark character as an example to demonstrate these tools and the many methods of drawing within Flash. (Includes the following files used in the video: aardvark.jpg, aardvark_sketch.fla, aardvark_LineArt.fla)
  • 03 – Using Symbols (Time: 04:56)
    Learn how to create symbols and their benefits with regards to keeping the file size low and saving precious work time.
  • 04 – Building Your Character (Time: 44:11)
    In this video, Nathan uses the tools, principles, and methods learned thus far to finish creating the aardvark character. (Includes the following file: aardvark_LineArt.fla)
  • 05 – Color Your Character (Time: 40:55)
    With the lines drawn and symbols created, Nathan uses the various tools Flash provides to add color to the aardvark character. (Includes the following file: aardvark_colored.fla)
  • 06 – Flash Animation Basics (Time: 25:33)
    With this flash tutorial video, Nathan demonstrates the basic methods of animating with Flash MX. He uses the example of a housefly buzzing across screen for this introduction. (Includes the following files used in the video: fly.fla, fly_finished.fla)
  • 07 – Timing, Squash and Stretch (Time: 13:56)
    Realistic movement, along with the illusion of weight and volume are the building blocks of good animation. Nathan uses the classic "bouncing ball exercise" to demonstrate these properties. (Includes the following files used in the video: bouncingball.fla, bouncingball_finished.fla)
  • 08 – Creating a Walk Cycle (Time: 37:11)
    Remember that aardvark? Well he's back and ready to spring into action! In this video, Nathan guides you through a standard character walk cycle. (Includes the following file: aardvark_walkcycle.fla)
  • 09 – Implementing the Walk Cycle (Time: 09:09)
    Now that you know how to create a walk cycle, Nathan shows you how to place the walking character into a scene and make it work. (Includes the following file: aardvark_walking_bckgrnd_moving.fla)
  • 10 – Implementing the Walk Cycle Part II (Time: 05:53)
    In the last video of this series, Nathan demonstrates a slightly more complicated, albeit necessary method of making your character walk across the scene. (Includes the following file: aardvark_walking_bckgrnd_stationary.fla)
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